Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 172 days ago
13 / 8 / 5
K / D / A
40.9%
Kill participation
1,254.7
Damage / min
16,085g
499.3 gold / min
25
3 placed · 6 cleared
250
7.8 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatxiaoxaxo#SVK
Tryndamere · Top
4 / 13 / 8
35.3% KP
32,034
22.1% share
14,130g
259 CS · 8/m
Fiend#xoe
Naafiri · Jungle
14 / 3 / 5
55.9% KP
36,017
24.8% share
17,042g
245 CS · 7.6/m
energy sþeedy#3380
Hwei · Mid
2 / 11 / 10
35.3% KP
17,361
12% share
11,461g
224 CS · 7/m
Petrichor#0023
Samira · ADC
14 / 8 / 6
58.8% KP
53,345
36.8% share
19,711g
275 CS · 8.5/m
FA 69#EUNE
Rakan · Support
0 / 9 / 17
50% KP
6,387
4.4% share
9,199g
45 CS · 1.4/m
Red side
VictoryBad Product#EUNE
Cho'Gath · Top
16 / 5 / 8
54.5% KP
39,243
25.7% share
15,260g
175 CS · 5.4/m
Gada#1912
Nocturne · Jungle
0 / 6 / 9
20.5% KP
16,954
11.1% share
12,754g
268 CS · 8.3/m
Bitie#BITIE
Ambessa · Mid
13 / 8 / 5
40.9% KP
40,422
26.4% share
16,085g
250 CS · 7.8/m
GOAT11#KOZEL
Aphelios · ADC
12 / 7 / 8
45.5% KP
34,578
22.6% share
18,089g
285 CS · 8.8/m
Its Raining#117
Lissandra · Support
3 / 9 / 18
47.7% KP
21,692
14.2% share
11,162g
77 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
