Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Flex · 172 days ago
5 / 12 / 19
K / D / A
60%
Kill participation
546.8
Damage / min
11,516g
350.7 gold / min
82
33 placed · 2 cleared
22
0.7 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryxargame#EUNE
Ornn · Top
2 / 6 / 16
36.7% KP
21,862
14.1% share
11,792g
198 CS · 6/m
I LOVE BEA#whyxd
Gwen · Jungle
27 / 10 / 10
75.5% KP
69,788
44.9% share
20,577g
227 CS · 6.9/m
ZhugeKongmingi#Riky
Mel · Mid
9 / 9 / 11
40.8% KP
32,337
20.8% share
13,535g
229 CS · 7/m
Koyano#EUNE
Smolder · ADC
7 / 9 / 12
38.8% KP
18,400
11.8% share
15,520g
194 CS · 5.9/m
Trαumαthicc#why
Janna · Support
4 / 8 / 30
69.4% KP
12,929
8.3% share
11,913g
28 CS · 0.9/m
Red side
DefeatSlezy#SIAB
Fiora · Top
4 / 11 / 4
20% KP
33,637
23% share
12,780g
218 CS · 6.6/m
Podes281#Troll
Graves · Jungle
5 / 13 / 7
30% KP
22,160
15.2% share
13,087g
214 CS · 6.5/m
Ame Nu Habakiri#Mitsu
Ahri · Mid
7 / 4 / 9
40% KP
28,754
19.7% share
13,383g
239 CS · 7.3/m
gapujom mnie#gap
Cassiopeia · ADC
19 / 10 / 5
60% KP
43,459
29.8% share
17,821g
234 CS · 7.1/m
Bitie#BITIE
Blitzcrank · Support
5 / 12 / 19
60% KP
17,953
12.3% share
11,516g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
