Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 171 days ago
9 / 9 / 7
K / D / A
41%
Kill participation
982.1
Damage / min
14,666g
424.7 gold / min
33
3 placed · 6 cleared
227
6.6 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHis Lily #EUNE
Vladimir · Top
13 / 8 / 12
64.1% KP
47,365
28% share
16,460g
263 CS · 7.6/m
Bitie#BITIE
Elise · Jungle
9 / 9 / 7
41% KP
33,915
20.1% share
14,666g
227 CS · 6.6/m
maxata27#BYITW
Yasuo · Mid
4 / 7 / 6
25.6% KP
34,363
20.3% share
13,212g
294 CS · 8.5/m
ZTK Tyta#EUNE
Miss Fortune · ADC
11 / 12 / 7
46.2% KP
40,906
24.2% share
19,114g
259 CS · 7.5/m
Kidusy#4709
Rell · Support
2 / 6 / 20
56.4% KP
12,567
7.4% share
10,683g
31 CS · 0.9/m
Red side
VictoryEuronotuss#KMSf
Yone · Top
4 / 17 / 7
26.2% KP
34,549
23.1% share
12,874g
222 CS · 6.4/m
Tomasz Hardy#4444
Nunu & Willump · Jungle
4 / 5 / 23
64.3% KP
14,053
9.4% share
14,534g
201 CS · 5.8/m
Mandorix#2711
Zac · Mid
8 / 3 / 8
38.1% KP
28,252
18.9% share
15,722g
296 CS · 8.6/m
IonianDrifter#EUNE
Varus · ADC
20 / 7 / 8
66.7% KP
53,410
35.7% share
23,775g
303 CS · 8.8/m
UrielFootMaster#Mars
Seraphine · Support
6 / 7 / 24
71.4% KP
19,312
12.9% share
13,344g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
