Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 171 days ago
3 / 7 / 5
K / D / A
20%
Kill participation
360.7
Damage / min
11,000g
430 gold / min
35
2 placed · 7 cleared
208
8.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGarenChad#DMCIA
Garen · Top
5 / 11 / 1
24% KP
14,245
16.7% share
10,635g
181 CS · 7.1/m
Frankinprixy#EUNE
Talon · Jungle
7 / 8 / 1
32% KP
17,778
20.8% share
11,974g
156 CS · 6.1/m
Zedgurami#3304
Zed · Mid
8 / 4 / 3
44% KP
23,714
27.8% share
11,362g
176 CS · 6.9/m
CzarnySlimak#4217
Smolder · ADC
2 / 7 / 10
48% KP
19,228
22.5% share
11,270g
232 CS · 9.1/m
RATIRL#Blood
Seraphine · Support
3 / 10 / 11
56% KP
10,421
12.2% share
7,823g
29 CS · 1.1/m
Red side
VictoryPPC Namana#69420
Poppy · Top
9 / 1 / 8
42.5% KP
25,143
23.9% share
13,756g
228 CS · 8.9/m
Bitie#BITIE
Elise · Jungle
3 / 7 / 5
20% KP
9,227
8.8% share
11,000g
208 CS · 8.1/m
Janer55#EUNE
Vladimir · Mid
8 / 4 / 6
35% KP
25,612
24.4% share
11,883g
195 CS · 7.6/m
Military papafo#g3a4
Ezreal · ADC
12 / 1 / 11
57.5% KP
33,253
31.6% share
17,149g
236 CS · 9.2/m
pa3ck#supp
Pyke · Support
8 / 12 / 12
50% KP
11,894
11.3% share
10,360g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
