Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 171 days ago
14 / 3 / 9
K / D / A
56.1%
Kill participation
757.2
Damage / min
16,352g
524.1 gold / min
16
0 placed · 1 cleared
234
7.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatE V O L V E#XX4
Yone · Top
2 / 13 / 3
20.8% KP
18,700
18.9% share
12,163g
246 CS · 7.9/m
TiranaChampion1#EUN
Malphite · Jungle
4 / 7 / 4
33.3% KP
11,771
11.9% share
10,559g
172 CS · 5.5/m
DajcieMiGo#2534
Hwei · Mid
7 / 5 / 6
54.2% KP
28,510
28.8% share
13,158g
241 CS · 7.7/m
Kakarot#True
Vladimir · ADC
9 / 6 / 5
58.3% KP
24,554
24.8% share
13,886g
220 CS · 7.1/m
Jewpiter#EUNE
Nautilus · Support
2 / 10 / 12
58.3% KP
15,366
15.5% share
8,687g
34 CS · 1.1/m
Red side
VictoryUngPoloShawty#EUNE
Pantheon · Top
10 / 4 / 4
34.1% KP
26,822
21.8% share
12,842g
241 CS · 7.7/m
Bitie#BITIE
Kayn · Jungle
14 / 3 / 9
56.1% KP
23,626
19.2% share
16,352g
234 CS · 7.5/m
1 Justin Bieber#EUNE
Xerath · Mid
10 / 5 / 11
51.2% KP
37,733
30.6% share
15,026g
245 CS · 7.9/m
Spacing Demon#Calm
Jinx · ADC
7 / 8 / 7
34.1% KP
24,864
20.2% share
15,009g
247 CS · 7.9/m
Disco Goguś v3#EUNE
Braum · Support
0 / 4 / 18
43.9% KP
10,120
8.2% share
9,164g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
