Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Flex · 171 days ago
15 / 9 / 8
K / D / A
41.1%
Kill participation
1,426.8
Damage / min
17,670g
653.6 gold / min
19
11 placed · 0 cleared
234
8.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKexa#000
Kayle · Top
5 / 14 / 5
27.8% KP
16,320
15.2% share
10,083g
180 CS · 6.7/m
SG1 Jindra#EUNE
Zaahen · Jungle
8 / 8 / 11
52.8% KP
20,250
18.8% share
13,237g
189 CS · 7/m
RandomName 2k19#EUNE
Akali · Mid
9 / 13 / 3
33.3% KP
24,649
22.9% share
11,992g
181 CS · 6.7/m
Korosenai#EUNE
Smolder · ADC
12 / 10 / 9
58.3% KP
30,479
28.3% share
16,416g
218 CS · 8.1/m
Aleah#Waifu
Zoe · Support
2 / 11 / 11
36.1% KP
15,890
14.8% share
8,336g
52 CS · 1.9/m
Red side
VictoryBitie#BITIE
Irelia · Top
15 / 9 / 8
41.1% KP
38,571
28.6% share
17,670g
234 CS · 8.7/m
Podes281#Troll
Naafiri · Jungle
7 / 11 / 6
23.2% KP
16,823
12.5% share
12,290g
163 CS · 6/m
Kevin Albert#222
Ekko · Mid
15 / 4 / 7
39.3% KP
34,370
25.5% share
12,994g
189 CS · 7/m
schlimmes chick#bad
Samira · ADC
13 / 5 / 5
32.1% KP
25,652
19% share
16,050g
214 CS · 7.9/m
gapujom mnie#gap
Elise · Support
6 / 7 / 19
44.6% KP
19,438
14.4% share
10,836g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
