Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 170 days ago
6 / 7 / 11
K / D / A
51.5%
Kill participation
534
Damage / min
11,946g
412.9 gold / min
47
3 placed · 9 cleared
198
6.8 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKayle Kayden#EUNE
Kayle · Top
7 / 5 / 12
55.9% KP
21,912
22.1% share
13,636g
237 CS · 8.2/m
lobby admin#XDD
Talon · Jungle
7 / 6 / 8
44.1% KP
19,968
20.1% share
13,495g
216 CS · 7.5/m
Clownpierce#2384
Katarina · Mid
12 / 6 / 8
58.8% KP
28,958
29.2% share
14,778g
190 CS · 6.6/m
dzemson#ADC
Jinx · ADC
7 / 9 / 6
38.2% KP
20,835
21% share
14,147g
236 CS · 8.2/m
VOX GGeTTo#EUNE
Braum · Support
1 / 7 / 21
64.7% KP
7,530
7.6% share
8,720g
26 CS · 0.9/m
Red side
DefeatPodes281#Troll
Riven · Top
9 / 9 / 5
42.4% KP
18,373
18.4% share
12,786g
166 CS · 5.7/m
Bitie#BITIE
Elise · Jungle
6 / 7 / 11
51.5% KP
15,449
15.5% share
11,946g
198 CS · 6.8/m
Charles Delon#55555
Aurora · Mid
6 / 6 / 5
33.3% KP
26,016
26.1% share
10,374g
181 CS · 6.3/m
im learning adc#noFF
Vayne · ADC
8 / 7 / 6
42.4% KP
24,058
24.1% share
13,524g
228 CS · 7.9/m
YOUNG MEDTY#sosa
Brand · Support
4 / 5 / 11
45.5% KP
15,802
15.8% share
8,843g
58 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
