Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 169 days ago
13 / 5 / 13
K / D / A
65%
Kill participation
1,290.5
Damage / min
15,520g
530.9 gold / min
25
1 placed · 4 cleared
190
6.5 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyankes#2519
Irelia · Top
5 / 11 / 2
23.3% KP
18,238
17.3% share
10,597g
218 CS · 7.5/m
Rabbano#2517
Sylas · Jungle
16 / 4 / 9
83.3% KP
26,155
24.9% share
15,260g
212 CS · 7.3/m
TheWind#Storm
Yasuo · Mid
2 / 12 / 8
33.3% KP
15,116
14.4% share
11,420g
200 CS · 6.8/m
LEHH#2922
Ziggs · ADC
5 / 7 / 6
36.7% KP
34,384
32.7% share
13,648g
243 CS · 8.3/m
PearNumber1#EUNE
Nautilus · Support
2 / 6 / 13
50% KP
11,285
10.7% share
8,384g
33 CS · 1.1/m
Red side
VictoryradicaII#call
Garen · Top
16 / 3 / 5
52.5% KP
30,635
22.7% share
16,901g
249 CS · 8.5/m
Bitie#BITIE
Elise · Jungle
13 / 5 / 13
65% KP
37,725
28% share
15,520g
190 CS · 6.5/m
GigaOraczPL#2115
Malzahar · Mid
2 / 10 / 12
35% KP
34,334
25.5% share
10,747g
174 CS · 6/m
Londo123#EUN
Smolder · ADC
8 / 5 / 8
40% KP
25,700
19.1% share
14,191g
249 CS · 8.5/m
disquiet#tempo
Nami · Support
1 / 7 / 19
50% KP
6,460
4.8% share
8,675g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
