Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 168 days ago
10 / 12 / 13
K / D / A
47.9%
Kill participation
1,140.2
Damage / min
15,379g
431.4 gold / min
28
1 placed · 2 cleared
186
5.2 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKasnodziej#EUNE
Akali · Top
6 / 7 / 5
24.4% KP
18,109
10.9% share
14,535g
272 CS · 7.6/m
nithali#EUNE
Rek'Sai · Jungle
11 / 9 / 15
57.8% KP
27,174
16.4% share
16,910g
211 CS · 5.9/m
chocola#npara
Syndra · Mid
11 / 14 / 8
42.2% KP
41,083
24.8% share
17,696g
272 CS · 7.6/m
futanari pou#pou
Nilah · ADC
12 / 10 / 8
44.4% KP
31,643
19.1% share
21,984g
301 CS · 8.4/m
Θsama ßin Árdent#11SEP
Senna · Support
5 / 8 / 25
66.7% KP
47,529
28.7% share
15,631g
52 CS · 1.5/m
Red side
VictorySkorstein#EUNE
Jayce · Top
17 / 9 / 6
47.9% KP
50,338
26.2% share
18,235g
244 CS · 6.8/m
Bitie#BITIE
Elise · Jungle
10 / 12 / 13
47.9% KP
40,647
21.2% share
15,379g
186 CS · 5.2/m
el primo#1312
Ahri · Mid
8 / 5 / 14
45.8% KP
43,528
22.7% share
16,580g
258 CS · 7.2/m
L Immortale#1010
Smolder · ADC
9 / 12 / 6
31.3% KP
41,404
21.6% share
17,528g
315 CS · 8.8/m
잔나플레이어#HOG
Janna · Support
4 / 7 / 30
70.8% KP
15,898
8.3% share
13,399g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
