Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 167 days ago
26 / 10 / 9
K / D / A
61.4%
Kill participation
1,498.2
Damage / min
25,099g
557.8 gold / min
50
4 placed · 5 cleared
311
6.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
3
Baron
10
Towers
6
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnzor#SSett
Sett · Top
12 / 11 / 8
38.5% KP
48,309
19.8% share
21,400g
361 CS · 8/m
Senpai#fanni
Rengar · Jungle
5 / 16 / 22
51.9% KP
33,452
13.7% share
19,746g
242 CS · 5.4/m
Itbersay#EUNE
Viktor · Mid
20 / 11 / 17
71.2% KP
97,846
40% share
26,384g
315 CS · 7/m
GAPA#8745
Caitlyn · ADC
12 / 10 / 12
46.2% KP
49,104
20.1% share
23,234g
404 CS · 9/m
ΚΟΘΤΑΘ#EUNE
Nami · Support
3 / 9 / 35
73.1% KP
15,797
6.5% share
15,268g
41 CS · 0.9/m
Red side
DefeatGwniArk#6220
Renekton · Top
5 / 11 / 7
21.1% KP
35,107
15.6% share
18,046g
380 CS · 8.4/m
Bitie#BITIE
Elise · Jungle
26 / 10 / 9
61.4% KP
67,421
30% share
25,099g
311 CS · 6.9/m
Zanneldowdi#EUNE
Yone · Mid
13 / 11 / 6
33.3% KP
53,169
23.7% share
20,975g
348 CS · 7.7/m
Arishem#TEK
Varus · ADC
12 / 9 / 16
49.1% KP
55,981
24.9% share
24,109g
319 CS · 7.1/m
SKG Thief#7991
Braum · Support
1 / 11 / 29
52.6% KP
12,866
5.7% share
14,126g
35 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
