Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 167 days ago
24 / 3 / 10
K / D / A
69.4%
Kill participation
1,378.3
Damage / min
18,707g
641.4 gold / min
36
1 placed · 6 cleared
229
7.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatΑΒΓΟΥΛΑΚΗΣGEORGE#CHEF
Jax · Top
8 / 12 / 4
48% KP
31,802
35.6% share
12,972g
167 CS · 5.7/m
Barvok#GOAT
Bel'Veth · Jungle
9 / 11 / 6
60% KP
16,966
19% share
13,287g
153 CS · 5.2/m
unBRUHkable#EUNE
Yasuo · Mid
7 / 10 / 3
40% KP
16,187
18.1% share
11,527g
190 CS · 6.5/m
not BlackBarabba#babis
Brand · ADC
1 / 6 / 6
28% KP
16,834
18.9% share
11,900g
246 CS · 8.4/m
AplouSe#DAMN
Nami · Support
0 / 10 / 11
44% KP
7,498
8.4% share
7,484g
27 CS · 0.9/m
Red side
Victorybloodguess#EUNE
Akali · Top
12 / 8 / 10
44.9% KP
31,034
24% share
13,605g
169 CS · 5.8/m
Bitie#BITIE
Elise · Jungle
24 / 3 / 10
69.4% KP
40,201
31.1% share
18,707g
229 CS · 7.9/m
el primo#1312
Yone · Mid
4 / 4 / 14
36.7% KP
32,380
25.1% share
13,622g
263 CS · 9/m
DARKSOLDIER62#EUNE
Vayne · ADC
5 / 5 / 7
24.5% KP
17,916
13.9% share
12,212g
190 CS · 6.5/m
ABYSS#GOAT
Lulu · Support
4 / 5 / 19
46.9% KP
7,644
5.9% share
10,108g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
