Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Flex · 167 days ago
25 / 9 / 5
K / D / A
71.4%
Kill participation
2,426.2
Damage / min
26,288g
529.3 gold / min
53
22 placed · 5 cleared
259
5.2 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
5
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBitie#BITIE
Vayne · Top
25 / 9 / 5
71.4% KP
120,501
46% share
26,288g
259 CS · 5.2/m
dextroyer94#weeb
Xin Zhao · Jungle
7 / 14 / 15
52.4% KP
42,692
16.3% share
18,162g
250 CS · 5/m
Vena Subclavia#silly
Aurelion Sol · Mid
3 / 11 / 10
31% KP
32,934
12.6% share
15,324g
250 CS · 5/m
Dwutlenek Dupy#EUNE
Lucian · ADC
7 / 8 / 13
47.6% KP
56,195
21.5% share
23,965g
375 CS · 7.6/m
literally 1984#keks
Milio · Support
0 / 14 / 23
54.8% KP
9,397
3.6% share
12,722g
31 CS · 0.6/m
Red side
VictoryKupsztal500#EUNE
Tahm Kench · Top
20 / 7 / 23
76.8% KP
65,523
27.1% share
20,577g
214 CS · 4.3/m
VireBlood#EUNE
Warwick · Jungle
18 / 11 / 19
66.1% KP
54,498
22.5% share
22,349g
262 CS · 5.3/m
OpelZafira#2002
Viktor · Mid
8 / 8 / 25
58.9% KP
62,945
26% share
19,163g
311 CS · 6.3/m
Onishio#OZG
Caitlyn · ADC
8 / 7 / 14
39.3% KP
33,859
14% share
19,194g
300 CS · 6/m
Dwakiloszynki#SPUST
Thresh · Support
2 / 9 / 42
78.6% KP
25,306
10.5% share
14,310g
37 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
