Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 166 days ago
17 / 8 / 2
K / D / A
73.1%
Kill participation
821.2
Damage / min
14,669g
527 gold / min
27
3 placed · 3 cleared
154
5.5 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatInnocent#Kata
Vladimir · Top
0 / 7 / 3
11.5% KP
10,872
11.8% share
9,906g
232 CS · 8.3/m
Bitie#BITIE
Elise · Jungle
17 / 8 / 2
73.1% KP
22,857
24.8% share
14,669g
154 CS · 5.5/m
Misanthrope#G0AT
Ezreal · Mid
0 / 4 / 4
15.4% KP
18,234
19.8% share
9,730g
241 CS · 8.7/m
INeeFI#EUNE
Smolder · ADC
8 / 9 / 7
57.7% KP
24,517
26.6% share
12,506g
215 CS · 7.7/m
Mileena#bimbo
Leona · Support
1 / 8 / 17
69.2% KP
15,522
16.9% share
8,617g
26 CS · 0.9/m
Red side
VictoryHalfBloodPrince#ZED5
Zed · Top
8 / 1 / 4
33.3% KP
27,190
24.9% share
14,828g
209 CS · 7.5/m
Fallen Edge#NXBL
Fizz · Jungle
10 / 3 / 8
50% KP
19,128
17.5% share
16,537g
238 CS · 8.6/m
el primo#1312
Syndra · Mid
8 / 6 / 10
50% KP
27,471
25.2% share
13,502g
221 CS · 7.9/m
Darkness#야스오
Yasuo · ADC
5 / 11 / 9
38.9% KP
19,765
18.1% share
12,296g
207 CS · 7.4/m
DrunkGuyV2#EUNE
Senna · Support
5 / 5 / 19
66.7% KP
15,489
14.2% share
10,961g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
