Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 166 days ago
10 / 7 / 14
K / D / A
47.1%
Kill participation
1,134.6
Damage / min
14,313g
525.2 gold / min
17
10 placed · 1 cleared
175
6.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMix s 1#EUNE
Varus · Top
6 / 11 / 4
33.3% KP
21,104
19.7% share
10,886g
171 CS · 6.3/m
Naryana#EUNE
Master Yi · Jungle
12 / 9 / 4
53.3% KP
27,864
26% share
14,748g
188 CS · 6.9/m
TheLuxMain#brat
Vex · Mid
7 / 12 / 5
40% KP
28,667
26.8% share
9,671g
118 CS · 4.3/m
Daubeny#1115
Smolder · ADC
5 / 7 / 4
30% KP
20,815
19.4% share
11,471g
195 CS · 7.2/m
G2 Reckless#EUNE
Nami · Support
0 / 12 / 15
50% KP
8,611
8% share
7,692g
29 CS · 1.1/m
Red side
VictoryYaan#0101
Urgot · Top
11 / 3 / 6
33.3% KP
19,066
15.3% share
13,616g
202 CS · 7.4/m
Nolife Khazix#EUNE
Kha'Zix · Jungle
7 / 5 / 12
37.3% KP
18,177
14.6% share
15,218g
220 CS · 8.1/m
Keria On Ggb#KR01
Sylas · Mid
15 / 8 / 9
47.1% KP
33,999
27.3% share
14,473g
169 CS · 6.2/m
Bitie#BITIE
Brand · ADC
10 / 7 / 14
47.1% KP
30,919
24.8% share
14,313g
175 CS · 6.4/m
Wojtul061#EUNE
LeBlanc · Support
8 / 7 / 12
39.2% KP
22,600
18.1% share
10,826g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
