Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Flex · 165 days ago
13 / 8 / 15
K / D / A
43.1%
Kill participation
1,439.4
Damage / min
15,535g
467 gold / min
17
6 placed · 1 cleared
183
5.5 CS / min
Objective control
1
Dragons
2
Baron
12
Towers
4
Inhibitors
0
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBitie#BITIE
Elise · Top
13 / 8 / 15
43.1% KP
47,884
23.4% share
15,535g
183 CS · 5.5/m
gapujom mnie#gap
Graves · Jungle
20 / 7 / 11
47.7% KP
43,983
21.5% share
18,703g
211 CS · 6.3/m
Ame Nu Habakiri#Mitsu
Brand · Mid
15 / 8 / 22
56.9% KP
49,976
24.4% share
16,765g
184 CS · 5.5/m
FLAWS AND SINS#Adel
Samira · ADC
14 / 11 / 7
32.3% KP
41,795
20.4% share
15,980g
218 CS · 6.6/m
iLfLaIPaula#EUNE
Blitzcrank · Support
3 / 12 / 22
38.5% KP
20,763
10.2% share
11,825g
40 CS · 1.2/m
Red side
DefeatNerZhul#WoTLK
Ornn · Top
2 / 18 / 10
26.1% KP
20,046
13.7% share
9,689g
149 CS · 4.5/m
LCDM#EUNE
Skarner · Jungle
8 / 12 / 13
45.7% KP
18,660
12.8% share
12,236g
147 CS · 4.4/m
predrkan kodnom#8115
Ahri · Mid
11 / 14 / 10
45.7% KP
37,028
25.4% share
15,285g
186 CS · 5.6/m
EGOIST DEVOURER#Lampa
Smolder · ADC
19 / 10 / 11
65.2% KP
53,988
37% share
24,179g
354 CS · 10.6/m
Eyyyy#EUNE
Morgana · Support
6 / 11 / 24
65.2% KP
16,303
11.2% share
12,542g
45 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
