Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Amumu
Defeat
Ranked Flex · 165 days ago
7 / 11 / 17
K / D / A
60%
Kill participation
802
Damage / min
10,417g
403.5 gold / min
59
22 placed · 3 cleared
39
1.5 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEvernight#Light
Kled · Top
6 / 9 / 12
31% KP
23,307
18.6% share
12,143g
169 CS · 6.5/m
Aleksas687#EUNE
Nocturne · Jungle
2 / 8 / 10
20.7% KP
12,725
10.1% share
9,528g
167 CS · 6.5/m
404 LUX ERROR#EXE
Fizz · Mid
16 / 8 / 4
34.5% KP
26,042
20.7% share
15,084g
176 CS · 6.8/m
Sydney Sweeney#BUREK
Smolder · ADC
15 / 8 / 6
36.2% KP
25,268
20.1% share
14,546g
198 CS · 7.7/m
Byleth#EUNE
Karma · Support
19 / 7 / 18
63.8% KP
38,250
30.5% share
14,562g
36 CS · 1.4/m
Red side
Defeatgapujom mnie#gap
Sett · Top
10 / 7 / 7
42.5% KP
41,188
34.1% share
11,880g
142 CS · 5.5/m
Slezy#SIAB
Nidalee · Jungle
7 / 12 / 8
37.5% KP
19,291
16% share
10,191g
126 CS · 4.9/m
STΕRGY OFF ZERI#gulp
Yasuo · Mid
7 / 11 / 4
27.5% KP
19,500
16.1% share
10,047g
177 CS · 6.9/m
Ame Nu Habakiri#Mitsu
Lux · ADC
9 / 18 / 3
30% KP
20,143
16.7% share
10,914g
124 CS · 4.8/m
Bitie#BITIE
Amumu · Support
7 / 11 / 17
60% KP
20,705
17.1% share
10,417g
39 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
