Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 165 days ago
15 / 4 / 5
K / D / A
57.1%
Kill participation
1,647.6
Damage / min
14,468g
604.1 gold / min
22
12 placed · 0 cleared
184
7.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMalice#2102
Kai'Sa · Top
3 / 5 / 4
25.9% KP
12,597
15% share
11,397g
212 CS · 8.9/m
Jelkeee#4111
Talon · Jungle
7 / 7 / 5
44.4% KP
17,581
21% share
12,217g
166 CS · 6.9/m
run baby run#ADHD
Sylas · Mid
5 / 11 / 5
37% KP
12,050
14.4% share
8,306g
117 CS · 4.9/m
szach12#7752
Smolder · ADC
10 / 5 / 6
59.3% KP
33,332
39.8% share
13,020g
182 CS · 7.6/m
New Hook#KSN
Thresh · Support
2 / 7 / 14
59.3% KP
8,256
9.9% share
6,927g
20 CS · 0.8/m
Red side
VictoryChief K33f#8032a
Ezreal · Top
2 / 6 / 5
20% KP
14,965
15.4% share
9,735g
180 CS · 7.5/m
Shinra Tensei#qweq
Rengar · Jungle
15 / 6 / 2
48.6% KP
21,945
22.6% share
13,914g
195 CS · 8.1/m
Bitie#BITIE
Ambessa · Mid
15 / 4 / 5
57.1% KP
39,460
40.6% share
14,468g
184 CS · 7.7/m
SolNeedsPeel#KOUTY
Aurelion Sol · ADC
3 / 5 / 7
28.6% KP
13,216
13.6% share
9,893g
184 CS · 7.7/m
Lightbender#LMAO
Karma · Support
0 / 6 / 14
40% KP
7,715
7.9% share
7,256g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
