Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 164 days ago
13 / 6 / 13
K / D / A
59.1%
Kill participation
1,392.6
Damage / min
17,129g
533.9 gold / min
30
2 placed · 3 cleared
234
7.3 CS / min
Objective control
3
Dragons
2
Baron
13
Towers
4
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryQUAGMIRE#hihi
Zaahen · Top
11 / 9 / 10
47.7% KP
39,382
26.1% share
15,597g
198 CS · 6.2/m
Bitie#BITIE
Kayn · Jungle
13 / 6 / 13
59.1% KP
44,679
29.6% share
17,129g
234 CS · 7.3/m
Peryusi#EUNE
Vladimir · Mid
10 / 8 / 8
40.9% KP
32,522
21.6% share
14,256g
228 CS · 7.1/m
ZTK Tyta#EUNE
Miss Fortune · ADC
7 / 8 / 12
43.2% KP
19,297
12.8% share
16,703g
243 CS · 7.6/m
Zvanar#6767
Yuumi · Support
3 / 7 / 19
50% KP
14,912
9.9% share
10,298g
16 CS · 0.5/m
Red side
DefeatΑΒΓΟΥΛΑΚΗΣGEORGE#CHEF
Ambessa · Top
6 / 11 / 8
36.8% KP
34,858
20.5% share
12,311g
214 CS · 6.7/m
IT IS HUNTING US#EUNE
Camille · Jungle
5 / 10 / 7
31.6% KP
28,539
16.8% share
12,243g
180 CS · 5.6/m
im learning adc#noFF
Vayne · Mid
19 / 7 / 4
60.5% KP
63,046
37.2% share
17,198g
231 CS · 7.2/m
SicKure#2307
Smolder · ADC
6 / 7 / 16
57.9% KP
37,200
21.9% share
16,151g
243 CS · 7.6/m
Dzoni311440#EUNE
Milio · Support
2 / 9 / 16
47.4% KP
6,037
3.6% share
8,815g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
