Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 164 days ago
18 / 11 / 14
K / D / A
72.7%
Kill participation
1,188.1
Damage / min
15,589g
474.3 gold / min
30
1 placed · 4 cleared
168
5.1 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUbojiti Hrčak#EUNE
Olaf · Top
10 / 7 / 8
41.9% KP
29,211
20.8% share
16,132g
250 CS · 7.6/m
Nightshade#6363
Nocturne · Jungle
4 / 9 / 15
44.2% KP
18,470
13.2% share
15,008g
214 CS · 6.5/m
Heze#aaaaa
Viktor · Mid
8 / 12 / 10
41.9% KP
30,981
22.1% share
13,364g
202 CS · 6.1/m
rainahas#EUNE
Draven · ADC
19 / 7 / 8
62.8% KP
51,028
36.4% share
23,781g
283 CS · 8.6/m
Zdechły Aro#EUNE
Nautilus · Support
2 / 9 / 19
48.8% KP
10,455
7.5% share
10,374g
31 CS · 0.9/m
Red side
DefeatI MUST MAKE IT#Exa
Kayle · Top
8 / 8 / 8
36.4% KP
33,929
22.5% share
16,502g
300 CS · 9.1/m
Bitie#BITIE
Elise · Jungle
18 / 11 / 14
72.7% KP
39,049
26% share
15,589g
168 CS · 5.1/m
Truecel chud#IDF
Jayce · Mid
13 / 7 / 6
43.2% KP
39,967
26.6% share
16,690g
222 CS · 6.8/m
Èmêr#022
Jinx · ADC
5 / 7 / 13
40.9% KP
27,836
18.5% share
13,401g
207 CS · 6.3/m
Verișoru#xDD
Braum · Support
0 / 10 / 25
56.8% KP
9,693
6.4% share
9,514g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
