Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Defeat
Ranked Solo/Duo · 164 days ago
11 / 13 / 14
K / D / A
49%
Kill participation
1,261.6
Damage / min
16,711g
433.3 gold / min
26
2 placed · 3 cleared
221
5.7 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJamppuJam#EUNE
Yorick · Top
15 / 9 / 5
40.8% KP
73,345
30.9% share
20,002g
270 CS · 7/m
Dave3385#EUNE
Xin Zhao · Jungle
6 / 12 / 11
34.7% KP
38,690
16.3% share
14,696g
224 CS · 5.8/m
Kai Sä#71261
Annie · Mid
4 / 6 / 21
51% KP
31,254
13.2% share
15,296g
239 CS · 6.2/m
briaRhoades#mrTuf
Karthus · ADC
14 / 15 / 15
59.2% KP
58,212
24.5% share
21,304g
268 CS · 6.9/m
SKT Kenii#EUNE
Teemo · Support
10 / 9 / 11
42.9% KP
36,115
15.2% share
14,018g
81 CS · 2.1/m
Red side
DefeatNiktovio#EUNE
Sion · Top
6 / 12 / 11
33.3% KP
42,604
18.5% share
14,217g
257 CS · 6.7/m
Bitie#BITIE
Kayn · Jungle
11 / 13 / 14
49% KP
48,656
21.1% share
16,711g
221 CS · 5.7/m
f r e e d o m#2000Y
Jayce · Mid
15 / 7 / 13
54.9% KP
54,722
23.7% share
20,655g
290 CS · 7.5/m
1 Justin Bieber#EUNE
Aurelion Sol · ADC
16 / 10 / 11
52.9% KP
69,786
30.3% share
21,456g
315 CS · 8.2/m
Poptart AK47#EUNE
Karma · Support
3 / 7 / 26
56.9% KP
14,692
6.4% share
12,213g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
