Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 164 days ago
13 / 6 / 10
K / D / A
63.9%
Kill participation
1,179.9
Damage / min
14,669g
559.9 gold / min
19
10 placed · 1 cleared
197
7.5 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDariusHousemaid#6767
K'Sante · Top
6 / 7 / 2
22.2% KP
13,318
13.1% share
10,994g
207 CS · 7.9/m
Łűńåćy őƒ ÂÐÇ#ZERO
Graves · Jungle
11 / 2 / 13
66.7% KP
35,921
35.2% share
16,716g
254 CS · 9.7/m
Bitie#BITIE
Ambessa · Mid
13 / 6 / 10
63.9% KP
30,913
30.3% share
14,669g
197 CS · 7.5/m
TATO NIE DOTYKAJ#PLS
Lux · ADC
3 / 3 / 10
36.1% KP
13,552
13.3% share
10,813g
225 CS · 8.6/m
Hrnecek#eun1
Karma · Support
3 / 5 / 23
72.2% KP
8,270
8.1% share
9,154g
15 CS · 0.6/m
Red side
DefeatRay Jeremy#Felon
Yasuo · Top
6 / 8 / 1
31.8% KP
25,206
32.7% share
12,518g
248 CS · 9.5/m
Täydellinen#EUNE1
Evelynn · Jungle
7 / 6 / 5
54.5% KP
16,879
21.9% share
10,379g
140 CS · 5.3/m
Stateside#1001
Irelia · Mid
7 / 7 / 2
40.9% KP
16,034
20.8% share
11,526g
245 CS · 9.4/m
Collion#EUNE
Kai'Sa · ADC
2 / 6 / 4
27.3% KP
12,435
16.1% share
10,388g
186 CS · 7.1/m
RIPAZHA#EU1
Bard · Support
0 / 9 / 8
36.4% KP
6,614
8.6% share
6,459g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
