Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 163 days ago
4 / 11 / 1
K / D / A
23.8%
Kill participation
700
Damage / min
11,742g
375.1 gold / min
18
4 placed · 3 cleared
227
7.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryECPU Konrad#T1fan
Annie · Top
2 / 6 / 14
36.4% KP
23,174
18.5% share
10,070g
186 CS · 5.9/m
Rank1 COJOVALI#drg44
Nocturne · Jungle
19 / 5 / 9
63.6% KP
38,649
30.9% share
16,651g
227 CS · 7.3/m
Zámbó Jimmy#Kutya
Poppy · Mid
4 / 4 / 20
54.5% KP
23,310
18.7% share
12,627g
208 CS · 6.6/m
Cholly#EUNE
Jhin · ADC
16 / 3 / 15
70.5% KP
31,230
25% share
18,017g
230 CS · 7.3/m
Salladin#EUNE
Nami · Support
3 / 3 / 26
65.9% KP
8,583
6.9% share
9,939g
32 CS · 1/m
Red side
DefeatDedzul#EUNE
Darius · Top
8 / 4 / 3
52.4% KP
16,759
19.9% share
13,981g
249 CS · 8/m
Shinkai#2302
Rengar · Jungle
3 / 10 / 4
33.3% KP
16,883
20.1% share
11,519g
225 CS · 7.2/m
Bitie#BITIE
Ambessa · Mid
4 / 11 / 1
23.8% KP
21,910
26% share
11,742g
227 CS · 7.3/m
DrunkGuyV2#EUNE
Ashe · ADC
5 / 12 / 7
57.1% KP
20,017
23.8% share
13,835g
208 CS · 6.6/m
Outlined #EUNE
Thresh · Support
1 / 7 / 12
61.9% KP
8,592
10.2% share
9,098g
47 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
