Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Defeat
Ranked Solo/Duo · 162 days ago
1 / 9 / 3
K / D / A
36.4%
Kill participation
284.4
Damage / min
7,391g
334.7 gold / min
12
6 placed · 0 cleared
119
5.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMisanthrope#G0AT
Wukong · Top
1 / 8 / 2
27.3% KP
15,255
32% share
8,306g
170 CS · 7.7/m
Bitie#BITIE
Fizz · Jungle
1 / 9 / 3
36.4% KP
6,281
13.2% share
7,391g
119 CS · 5.4/m
Vanja#XAXAX
Qiyana · Mid
8 / 0 / 0
72.7% KP
16,379
34.3% share
11,224g
183 CS · 8.3/m
Sin1ster#RANK1
Smolder · ADC
1 / 7 / 1
18.2% KP
7,157
15% share
7,681g
169 CS · 7.7/m
MrNightMan21#EUNE
Karma · Support
0 / 7 / 6
54.5% KP
2,649
5.6% share
5,891g
32 CS · 1.4/m
Red side
VictoryCkyni#EUNE
Shen · Top
4 / 2 / 10
45.2% KP
10,753
15.8% share
10,038g
163 CS · 7.4/m
conquistador#xxxxx
Nocturne · Jungle
8 / 2 / 8
51.6% KP
10,292
15.2% share
11,407g
172 CS · 7.8/m
Deafened Chall#WHO
Naafiri · Mid
10 / 4 / 6
51.6% KP
20,915
30.8% share
11,200g
183 CS · 8.3/m
Fame#2424
Brand · ADC
7 / 2 / 8
48.4% KP
18,083
26.6% share
10,418g
193 CS · 8.7/m
japko#4200
Nami · Support
2 / 1 / 20
71% KP
7,888
11.6% share
7,411g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
