Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 162 days ago
27 / 7 / 6
K / D / A
84.6%
Kill participation
1,525.9
Damage / min
22,258g
675.5 gold / min
40
4 placed · 7 cleared
235
7.1 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKisKigen#EUNE
Malphite · Top
6 / 7 / 6
29.3% KP
33,370
18.7% share
14,879g
287 CS · 8.7/m
Dozin#EUNE
Elise · Jungle
7 / 7 / 15
53.7% KP
31,769
17.8% share
14,662g
198 CS · 6/m
lvl 10 gyat beta#997
Yasuo · Mid
9 / 7 / 4
31.7% KP
39,604
22.2% share
15,695g
270 CS · 8.2/m
BrzegorzGraun#palic
Jhin · ADC
14 / 8 / 12
63.4% KP
36,566
20.5% share
18,374g
274 CS · 8.3/m
OneInch#EUNE
Vel'Koz · Support
5 / 10 / 19
58.5% KP
36,872
20.7% share
12,475g
45 CS · 1.4/m
Red side
DefeatNudder2#EUNE
Sion · Top
1 / 4 / 7
20.5% KP
24,513
18.3% share
16,286g
306 CS · 9.3/m
Bitie#BITIE
Talon · Jungle
27 / 7 / 6
84.6% KP
50,277
37.6% share
22,258g
235 CS · 7.1/m
Hakuraaa#EUNE
Nunu & Willump · Mid
4 / 10 / 13
43.6% KP
25,102
18.8% share
11,401g
180 CS · 5.5/m
idinahue#EUNE
Smolder · ADC
5 / 12 / 8
33.3% KP
26,316
19.7% share
13,531g
230 CS · 7/m
Pockerdig#boss
Nami · Support
2 / 8 / 21
59% KP
7,539
5.6% share
9,741g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
