Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 161 days ago
21 / 6 / 5
K / D / A
60.5%
Kill participation
1,660.3
Damage / min
19,140g
500.4 gold / min
23
5 placed · 4 cleared
255
6.7 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySchudnij#EUNE
Gangplank · Top
15 / 7 / 6
50% KP
48,429
24.7% share
21,051g
297 CS · 7.8/m
Maroko#111
Naafiri · Jungle
16 / 6 / 14
71.4% KP
46,650
23.8% share
22,156g
291 CS · 7.6/m
HUAHWEI#PISS
Hwei · Mid
5 / 14 / 16
50% KP
35,011
17.8% share
15,792g
231 CS · 6/m
Doktor Bulgot#EUNE
Smolder · ADC
3 / 10 / 9
28.6% KP
32,564
16.6% share
17,191g
339 CS · 8.9/m
SQL lnjection#EUNE
Zyra · Support
3 / 6 / 18
50% KP
33,556
17.1% share
12,637g
58 CS · 1.5/m
Red side
DefeatPiridacas#6969
Rumble · Top
8 / 7 / 6
32.6% KP
38,430
21.5% share
16,881g
272 CS · 7.1/m
Doggy Swarm#4416
Talon · Jungle
8 / 14 / 4
27.9% KP
30,615
17.1% share
15,435g
262 CS · 6.8/m
Bitie#BITIE
Ambessa · Mid
21 / 6 / 5
60.5% KP
63,507
35.6% share
19,140g
255 CS · 6.7/m
MEJORMV#EUNE
Jinx · ADC
5 / 9 / 5
23.3% KP
38,397
21.5% share
17,131g
306 CS · 8/m
Sylas Supp#EUNE
Zilean · Support
1 / 6 / 19
46.5% KP
7,619
4.3% share
10,543g
19 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
