Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Victory
Ranked Solo/Duo · 160 days ago
8 / 8 / 5
K / D / A
39.4%
Kill participation
1,320.4
Damage / min
14,270g
451.1 gold / min
37
4 placed · 3 cleared
207
6.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatoทly ƒεεd ƒªทs#シシシ
Kled · Top
4 / 10 / 2
35.3% KP
14,736
15.6% share
11,852g
223 CS · 7/m
Børn Cønfused#EUNE
Xin Zhao · Jungle
4 / 9 / 1
29.4% KP
20,450
21.6% share
11,802g
200 CS · 6.3/m
wejdź w bombelka#zoe
Ahri · Mid
4 / 11 / 7
64.7% KP
21,220
22.4% share
10,419g
197 CS · 6.2/m
Vexelius#1111
Smolder · ADC
4 / 1 / 5
52.9% KP
33,113
35% share
15,032g
305 CS · 9.6/m
SilosaSun#vau
Milio · Support
1 / 2 / 8
52.9% KP
5,029
5.3% share
8,054g
25 CS · 0.8/m
Red side
VictoryNaritti#rose
Vayne · Top
7 / 3 / 6
39.4% KP
36,052
21.2% share
14,028g
264 CS · 8.3/m
Bitie#BITIE
Quinn · Jungle
8 / 8 / 5
39.4% KP
41,768
24.6% share
14,270g
207 CS · 6.5/m
XDDDXDDDXDXDDXX#EUNE
LeBlanc · Mid
12 / 2 / 4
48.5% KP
49,537
29.2% share
17,075g
228 CS · 7.2/m
nafe on adderall#1v9
Karthus · ADC
6 / 2 / 5
33.3% KP
34,510
20.3% share
14,914g
291 CS · 9.2/m
Židi jsou admini#košér
Nami · Support
0 / 2 / 11
33.3% KP
7,888
4.6% share
8,505g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
