Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Flex · 159 days ago
12 / 12 / 28
K / D / A
62.5%
Kill participation
1,064.1
Damage / min
14,555g
439.5 gold / min
70
25 placed · 3 cleared
77
2.3 CS / min
Objective control
4
Dragons
2
Baron
15
Towers
5
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPodes281#Troll
Master Yi · Top
12 / 11 / 11
35.9% KP
36,551
21.1% share
15,814g
183 CS · 5.5/m
Slezy#SIAB
Nunu & Willump · Jungle
3 / 7 / 28
48.4% KP
22,279
12.9% share
13,123g
176 CS · 5.3/m
Fame#2424
Jayce · Mid
14 / 6 / 17
48.4% KP
34,716
20.1% share
16,543g
227 CS · 6.9/m
gapujom mnie#gap
Zed · ADC
23 / 5 / 18
64.1% KP
44,092
25.5% share
17,219g
134 CS · 4/m
Bitie#BITIE
Hwei · Support
12 / 12 / 28
62.5% KP
35,239
20.4% share
14,555g
77 CS · 2.3/m
Red side
DefeatDxD#EUNE
Ornn · Top
5 / 8 / 14
46.3% KP
20,841
16.3% share
11,994g
163 CS · 4.9/m
Pacmario#Efood
Fiddlesticks · Jungle
7 / 13 / 13
48.8% KP
22,983
17.9% share
14,781g
196 CS · 5.9/m
Sorrow#End
Yasuo · Mid
3 / 17 / 4
17.1% KP
12,780
10% share
12,148g
284 CS · 8.6/m
train to failure#EUNE
Vayne · ADC
18 / 16 / 6
58.5% KP
54,949
42.8% share
19,717g
213 CS · 6.4/m
Betrayed#고장난
Yuumi · Support
8 / 10 / 27
85.4% KP
16,685
13% share
12,346g
5 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
