Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Victory
Ranked Flex · 158 days ago
8 / 10 / 10
K / D / A
36%
Kill participation
1,018.9
Damage / min
12,765g
446.3 gold / min
11
4 placed · 0 cleared
206
7.2 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBitie#BITIE
Singed · Top
8 / 10 / 10
36% KP
29,141
21.1% share
12,765g
206 CS · 7.2/m
Lulus feet#192
Nunu & Willump · Jungle
8 / 10 / 18
52% KP
18,875
13.7% share
12,506g
143 CS · 5/m
UNFAZED#backk
Irelia · Mid
12 / 13 / 8
40% KP
28,524
20.7% share
13,670g
186 CS · 6.5/m
Fame#2424
Yunara · ADC
19 / 9 / 11
60% KP
51,515
37.3% share
23,645g
277 CS · 9.7/m
heavenly#qwq
Nami · Support
3 / 7 / 28
62% KP
9,963
7.2% share
11,233g
21 CS · 0.7/m
Red side
DefeatcRiEx#EUNE
Warwick · Top
12 / 8 / 5
34.7% KP
24,964
18.4% share
12,329g
183 CS · 6.4/m
likfas123#EUNE
Nidalee · Jungle
11 / 10 / 18
59.2% KP
32,197
23.7% share
13,520g
138 CS · 4.8/m
S1nist3r#2121
Mel · Mid
12 / 10 / 6
36.7% KP
25,137
18.5% share
13,816g
196 CS · 6.9/m
달무리#2405
Lux · ADC
4 / 12 / 19
46.9% KP
24,606
18.1% share
10,939g
122 CS · 4.3/m
karakakidis#2000
Pantheon · Support
10 / 10 / 14
49% KP
28,693
21.2% share
12,297g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
