Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 158 days ago
7 / 8 / 18
K / D / A
56.8%
Kill participation
1,063.3
Damage / min
14,679g
469.7 gold / min
19
13 placed · 2 cleared
265
8.5 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrosros#008
Camille · Top
11 / 8 / 8
43.2% KP
23,340
18.1% share
14,169g
136 CS · 4.4/m
AUDI TTS#EUNE
Xin Zhao · Jungle
14 / 8 / 18
72.7% KP
31,036
24.1% share
14,847g
135 CS · 4.3/m
Bitie#BITIE
Syndra · Mid
7 / 8 / 18
56.8% KP
33,228
25.8% share
14,679g
265 CS · 8.5/m
Soso#5050
Smolder · ADC
11 / 7 / 13
54.5% KP
30,792
23.9% share
16,690g
271 CS · 8.7/m
ido zibi#EUNE
Leona · Support
1 / 10 / 23
54.5% KP
10,309
8% share
9,192g
38 CS · 1.2/m
Red side
DefeatStefanosAleksand#EUNE
Volibear · Top
11 / 4 / 8
46.3% KP
26,278
19.8% share
16,845g
251 CS · 8/m
Adro#swag
Sylas · Jungle
2 / 8 / 19
51.2% KP
26,185
19.7% share
13,536g
246 CS · 7.9/m
XERNATON L#EUNE
Zed · Mid
7 / 10 / 10
41.5% KP
29,399
22.1% share
12,660g
160 CS · 5.1/m
noimpactlol#10MAJ
Twitch · ADC
16 / 11 / 5
51.2% KP
37,976
28.6% share
17,059g
188 CS · 6/m
ßrØkënº#EUNE
Thresh · Support
5 / 11 / 15
48.8% KP
12,909
9.7% share
10,274g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
