Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 157 days ago
17 / 5 / 9
K / D / A
54.2%
Kill participation
1,126.9
Damage / min
16,636g
572.7 gold / min
16
2 placed · 0 cleared
206
7.1 CS / min
Objective control
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIvanus Papa#91739
Zaahen · Top
2 / 7 / 4
12.5% KP
12,013
9.2% share
10,555g
201 CS · 6.9/m
Bitie#BITIE
Kayn · Jungle
17 / 5 / 9
54.2% KP
32,735
25.1% share
16,636g
206 CS · 7.1/m
Kronus#exist
Syndra · Mid
12 / 6 / 7
39.6% KP
32,443
24.9% share
15,286g
237 CS · 8.2/m
Mpakalogataki#Lucky
Jinx · ADC
14 / 8 / 11
52.1% KP
40,710
31.2% share
17,577g
227 CS · 7.8/m
Redicool#EUNE
Karma · Support
3 / 8 / 26
60.4% KP
12,598
9.7% share
10,708g
36 CS · 1.2/m
Red side
DefeatXusopnixths#niaou
Mordekaiser · Top
7 / 5 / 4
32.4% KP
23,844
19.4% share
12,349g
241 CS · 8.3/m
barbie gril#wuju
Master Yi · Jungle
11 / 12 / 3
41.2% KP
40,171
32.7% share
16,683g
192 CS · 6.6/m
s14#3832
Riven · Mid
5 / 12 / 2
20.6% KP
11,614
9.4% share
11,986g
200 CS · 6.9/m
Basraket#Remi
Yunara · ADC
10 / 10 / 7
50% KP
39,135
31.8% share
17,152g
236 CS · 8.1/m
Rezeda#DCT
Lulu · Support
1 / 9 / 18
55.9% KP
8,246
6.7% share
9,648g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
