Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 156 days ago
9 / 11 / 12
K / D / A
61.8%
Kill participation
1,041.3
Damage / min
11,888g
421.8 gold / min
19
7 placed · 2 cleared
162
5.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattess123#EUNE
Varus · Top
3 / 11 / 8
26.8% KP
15,776
13.3% share
9,121g
142 CS · 5/m
TotalEndoprotéza#TEP
Zed · Jungle
11 / 7 / 12
56.1% KP
29,101
24.6% share
15,069g
182 CS · 6.5/m
benzo princess#xan
Akali · Mid
16 / 5 / 6
53.7% KP
33,798
28.6% share
12,335g
146 CS · 5.2/m
futility#error
Vex · ADC
10 / 7 / 9
46.3% KP
28,734
24.3% share
13,052g
192 CS · 6.8/m
MariX041#EUNE
Nami · Support
1 / 4 / 25
63.4% KP
10,905
9.2% share
8,240g
26 CS · 0.9/m
Red side
VictoryTHE OPPENHEIMER#break
Jax · Top
13 / 5 / 3
47.1% KP
26,622
24.4% share
14,235g
189 CS · 6.7/m
dodonadodo#int
Ekko · Jungle
8 / 5 / 6
41.2% KP
26,341
24.2% share
14,904g
247 CS · 8.8/m
Bitie#BITIE
Annie · Mid
9 / 11 / 12
61.8% KP
29,347
26.9% share
11,888g
162 CS · 5.7/m
TooClean#FOCUS
Miss Fortune · ADC
3 / 13 / 4
20.6% KP
17,776
16.3% share
10,994g
163 CS · 5.8/m
kvetinac77#EUNE
Braum · Support
1 / 7 / 13
41.2% KP
8,844
8.1% share
8,571g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
