Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Defeat
Ranked Solo/Duo · 154 days ago
14 / 12 / 14
K / D / A
38.9%
Kill participation
929.5
Damage / min
21,969g
458.8 gold / min
47
10 placed · 3 cleared
298
6.2 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
4
Dragons
3
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatReFUgYi#mlime
Ambessa · Top
6 / 17 / 7
18.1% KP
22,617
9.2% share
14,319g
227 CS · 4.7/m
Bitie#BITIE
Kayn · Jungle
14 / 12 / 14
38.9% KP
44,509
18.2% share
21,969g
298 CS · 6.2/m
Kuseni#kicia
Zed · Mid
21 / 13 / 20
56.9% KP
74,856
30.5% share
26,765g
306 CS · 6.4/m
FlorWin#EUNE
Miss Fortune · ADC
24 / 16 / 11
48.6% KP
74,973
30.6% share
25,873g
314 CS · 6.6/m
pavlik1221#EUNE
Neeko · Support
7 / 10 / 27
47.2% KP
28,151
11.5% share
16,867g
70 CS · 1.5/m
Red side
VictoryMiś#OSRS
Vayne · Top
20 / 9 / 11
45.6% KP
66,046
27.6% share
28,567g
394 CS · 8.2/m
General Logius#Fear
Fiddlesticks · Jungle
5 / 17 / 20
36.8% KP
45,313
18.9% share
17,973g
279 CS · 5.8/m
Ljutiti Mrgud#2815
Yasuo · Mid
18 / 14 / 11
42.6% KP
50,415
21.1% share
26,196g
383 CS · 8/m
Dran Swan#Prøxy
Senna · ADC
14 / 15 / 23
54.4% KP
39,738
16.6% share
22,862g
208 CS · 4.3/m
OL kraftig#OLT
Hwei · Support
11 / 17 / 21
47.1% KP
37,670
15.7% share
18,360g
95 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
