Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 153 days ago
17 / 7 / 12
K / D / A
58%
Kill participation
1,225.9
Damage / min
20,702g
571.4 gold / min
40
8 placed · 3 cleared
272
7.5 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatverstrix#1337
Vladimir · Top
5 / 10 / 14
40.4% KP
44,985
24.1% share
13,797g
206 CS · 5.7/m
Hours In Silence#TCD
Naafiri · Jungle
5 / 14 / 14
40.4% KP
23,958
12.9% share
15,555g
257 CS · 7.1/m
CEPINXD#11111
Qiyana · Mid
11 / 10 / 11
46.8% KP
35,734
19.2% share
14,407g
190 CS · 5.2/m
SA 魔神#SAAA
Jhin · ADC
5 / 9 / 16
44.7% KP
24,921
13.4% share
14,108g
190 CS · 5.2/m
KujekWujek#Kujek
Kog'Maw · Support
21 / 7 / 14
74.5% KP
56,742
30.5% share
19,869g
111 CS · 3.1/m
Red side
VictoryFurdokad#EUNEE
Warwick · Top
11 / 11 / 7
36% KP
31,588
19.3% share
15,685g
238 CS · 6.6/m
Bitie#BITIE
Kayn · Jungle
17 / 7 / 12
58% KP
44,417
27.1% share
20,702g
272 CS · 7.5/m
Clownpierce#2384
Katarina · Mid
16 / 12 / 8
48% KP
47,588
29% share
17,948g
230 CS · 6.3/m
Fame#2424
Brand · ADC
4 / 8 / 15
38% KP
30,301
18.5% share
15,750g
272 CS · 7.5/m
BIedis#EUNE
Seraphine · Support
2 / 9 / 20
44% KP
9,961
6.1% share
10,871g
48 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
