Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Flex · 151 days ago
12 / 13 / 4
K / D / A
37.2%
Kill participation
1,058.3
Damage / min
16,967g
532.4 gold / min
19
5 placed · 2 cleared
247
7.8 CS / min
Objective control
2
Dragons
2
Baron
5
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLacitus#777
Malphite · Top
4 / 10 / 7
20.4% KP
25,058
14.1% share
9,523g
145 CS · 4.6/m
AchiIle#Axes
Lee Sin · Jungle
6 / 8 / 25
57.4% KP
35,319
19.9% share
14,160g
219 CS · 6.9/m
miffy#0610
Lux · Mid
8 / 8 / 11
35.2% KP
24,218
13.7% share
11,604g
183 CS · 5.7/m
hollow light#moon
Caitlyn · ADC
23 / 8 / 13
66.7% KP
55,074
31.1% share
21,193g
205 CS · 6.4/m
KiraMono#EUNE
Senna · Support
13 / 9 / 24
68.5% KP
37,620
21.2% share
14,752g
49 CS · 1.5/m
Red side
VictoryAme Nu Habakiri#Mitsu
Tahm Kench · Top
14 / 2 / 8
51.2% KP
49,759
36.7% share
16,634g
216 CS · 6.8/m
gapujom mnie#gap
Trundle · Jungle
3 / 11 / 19
51.2% KP
10,638
7.8% share
10,866g
117 CS · 3.7/m
Bitie#BITIE
Kayn · Mid
12 / 13 / 4
37.2% KP
33,723
24.9% share
16,967g
247 CS · 7.8/m
Slezy#SIAB
Xayah · ADC
11 / 10 / 12
53.5% KP
33,291
24.5% share
18,662g
281 CS · 8.8/m
Podes281#Troll
Pyke · Support
3 / 18 / 13
37.2% KP
8,214
6.1% share
9,065g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
