Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Flex · 151 days ago
4 / 9 / 15
K / D / A
67.9%
Kill participation
920.9
Damage / min
10,760g
409.1 gold / min
10
4 placed · 2 cleared
140
5.3 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygraffita#EUNE
K'Sante · Top
12 / 3 / 7
34.5% KP
22,350
18.7% share
12,199g
165 CS · 6.3/m
M O N A R C H#OOPPS
Viego · Jungle
13 / 3 / 9
40% KP
23,628
19.8% share
15,299g
231 CS · 8.8/m
PutkoKurtacha#GOSHO
Katarina · Mid
15 / 7 / 8
41.8% KP
36,009
30.1% share
14,290g
137 CS · 5.2/m
Kwiys#777
Caitlyn · ADC
15 / 6 / 3
32.7% KP
30,432
25.5% share
15,370g
192 CS · 7.3/m
top material#MBT
Nami · Support
0 / 9 / 23
41.8% KP
7,074
5.9% share
8,577g
22 CS · 0.8/m
Red side
DefeatSlezy#SIAB
Karthus · Top
5 / 13 / 7
42.9% KP
34,846
31.8% share
11,400g
182 CS · 6.9/m
Podes281#Troll
Graves · Jungle
4 / 11 / 5
32.1% KP
16,347
14.9% share
10,602g
167 CS · 6.3/m
gapujom mnie#gap
Annie · Mid
13 / 12 / 7
71.4% KP
26,048
23.8% share
11,020g
97 CS · 3.7/m
Bitie#BITIE
Senna · ADC
4 / 9 / 15
67.9% KP
24,220
22.1% share
10,760g
140 CS · 5.3/m
Ame Nu Habakiri#Mitsu
Blitzcrank · Support
2 / 10 / 14
57.1% KP
8,101
7.4% share
7,465g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
