Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Flex · 150 days ago
16 / 12 / 7
K / D / A
37.1%
Kill participation
1,163.9
Damage / min
18,553g
492.8 gold / min
28
16 placed · 0 cleared
244
6.5 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUncle Pecos#3250
Vayne · Top
8 / 15 / 12
29% KP
24,737
13.2% share
14,778g
211 CS · 5.6/m
King Shark#KAYN
Kayn · Jungle
27 / 9 / 11
55.1% KP
50,938
27.2% share
23,450g
209 CS · 5.6/m
bunny#cro
Ahri · Mid
10 / 13 / 17
39.1% KP
42,020
22.4% share
14,197g
191 CS · 5.1/m
Mwsa12SK#noPP
Kalista · ADC
11 / 12 / 24
50.7% KP
28,305
15.1% share
19,692g
244 CS · 6.5/m
DoubleDi Trouble#EUNE
Amumu · Support
13 / 13 / 22
50.7% KP
41,275
22% share
16,943g
104 CS · 2.8/m
Red side
DefeatBitie#BITIE
Malphite · Top
16 / 12 / 7
37.1% KP
43,819
22.1% share
18,553g
244 CS · 6.5/m
Slezy#SIAB
Talon · Jungle
20 / 14 / 8
45.2% KP
52,776
26.6% share
23,507g
270 CS · 7.2/m
Bartek Strzelec#clc
Orianna · Mid
8 / 12 / 16
38.7% KP
33,952
17.1% share
14,787g
221 CS · 5.9/m
gapujom mnie#gap
Ezreal · ADC
13 / 12 / 16
46.8% KP
39,181
19.7% share
17,920g
219 CS · 5.8/m
Ame Nu Habakiri#Mitsu
Brand · Support
5 / 19 / 22
43.5% KP
28,925
14.6% share
13,184g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
