Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Flex · 150 days ago
9 / 5 / 3
K / D / A
33.3%
Kill participation
656.3
Damage / min
12,917g
487.4 gold / min
7
6 placed · 0 cleared
215
8.1 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI AM ATOMIC#012
Vayne · Top
11 / 8 / 2
48.1% KP
20,502
26.1% share
13,876g
177 CS · 6.7/m
Lege Cy#udyr
Master Yi · Jungle
5 / 9 / 3
29.6% KP
9,809
12.5% share
10,979g
163 CS · 6.2/m
BlackDragon#5622
LeBlanc · Mid
8 / 6 / 5
48.1% KP
26,104
33.2% share
11,255g
175 CS · 6.6/m
Marsoo#Ekko
Vladimir · ADC
2 / 6 / 3
18.5% KP
13,996
17.8% share
9,713g
193 CS · 7.3/m
HONDA#5394
Blitzcrank · Support
1 / 8 / 8
33.3% KP
8,210
10.4% share
7,352g
25 CS · 0.9/m
Red side
VictorySlezy#SIAB
Karthus · Top
9 / 9 / 7
44.4% KP
28,741
26.4% share
13,045g
207 CS · 7.8/m
Ame Nu Habakiri#Mitsu
Aatrox · Jungle
3 / 7 / 3
16.7% KP
13,332
12.2% share
10,354g
175 CS · 6.6/m
Bitie#BITIE
Vi · Mid
9 / 5 / 3
33.3% KP
17,392
16% share
12,917g
215 CS · 8.1/m
Bartek Strzelec#clc
Lucian · ADC
11 / 4 / 11
61.1% KP
37,902
34.8% share
15,023g
213 CS · 8/m
lovely#mia
Nami · Support
4 / 3 / 19
63.9% KP
11,492
10.6% share
9,548g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
