Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Defeat
Ranked Flex · 150 days ago
13 / 11 / 13
K / D / A
66.7%
Kill participation
1,034.2
Damage / min
18,290g
461.3 gold / min
20
0 placed · 0 cleared
221
5.6 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
6
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSlezy#SIAB
Mordekaiser · Top
4 / 11 / 6
25.6% KP
22,331
14% share
12,305g
222 CS · 5.6/m
Bitie#BITIE
Kayn · Jungle
13 / 11 / 13
66.7% KP
41,008
25.7% share
18,290g
221 CS · 5.6/m
SMECAR1#EUNE1
Irelia · Mid
6 / 8 / 9
38.5% KP
28,781
18.1% share
17,841g
305 CS · 7.7/m
shinigami eyes#4AM
Miss Fortune · ADC
14 / 8 / 13
69.2% KP
55,339
34.7% share
24,993g
382 CS · 9.6/m
BELARUS#MILIO
Nami · Support
2 / 5 / 27
74.4% KP
11,986
7.5% share
11,481g
31 CS · 0.8/m
Red side
VictoryTIM#LTS
Urgot · Top
12 / 5 / 10
51.2% KP
34,062
18.9% share
19,049g
251 CS · 6.3/m
Prodigy#EURD
Vi · Jungle
3 / 6 / 20
53.5% KP
19,618
10.9% share
16,434g
250 CS · 6.3/m
Skorstein#EUNE
Viktor · Mid
14 / 10 / 15
67.4% KP
72,080
40% share
19,954g
297 CS · 7.5/m
Lethal Machine#EUNE
Jhin · ADC
8 / 6 / 13
48.8% KP
31,487
17.5% share
18,707g
314 CS · 7.9/m
The Simple 0ne#EUNE
Camille · Support
6 / 12 / 17
53.5% KP
23,160
12.8% share
14,185g
61 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
