Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Defeat
Ranked Flex · 149 days ago
6 / 9 / 6
K / D / A
52.2%
Kill participation
640.6
Damage / min
10,720g
391.5 gold / min
19
3 placed · 4 cleared
200
7.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAme Nu Habakiri#Mitsu
Volibear · Top
7 / 6 / 0
30.4% KP
23,944
21.5% share
12,551g
226 CS · 8.3/m
gapujom mnie#gap
Kha'Zix · Jungle
6 / 8 / 7
56.5% KP
27,751
24.9% share
12,141g
111 CS · 4.1/m
Bitie#BITIE
Fizz · Mid
6 / 9 / 6
52.2% KP
17,541
15.8% share
10,720g
200 CS · 7.3/m
Nasser#6969
Seraphine · ADC
4 / 5 / 12
69.6% KP
27,293
24.5% share
11,313g
185 CS · 6.8/m
Rinami#0303
Karma · Support
0 / 6 / 10
43.5% KP
14,740
13.2% share
6,929g
35 CS · 1.3/m
Red side
VictoryDominator#30000
Zac · Top
5 / 4 / 7
35.3% KP
21,817
22.2% share
11,395g
180 CS · 6.6/m
shevchick#0000
Wukong · Jungle
5 / 5 / 11
47.1% KP
16,248
16.5% share
13,367g
204 CS · 7.4/m
Buchcik#EUNE
Lux · Mid
10 / 4 / 11
61.8% KP
24,304
24.7% share
13,889g
212 CS · 7.7/m
frągu21savage#elo
Samira · ADC
12 / 6 / 5
50% KP
27,604
28% share
15,374g
212 CS · 7.7/m
Blam#EUNE
Blitzcrank · Support
2 / 4 / 11
38.2% KP
8,437
8.6% share
8,625g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
