Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Victory
Ranked Flex · 148 days ago
10 / 3 / 5
K / D / A
44.1%
Kill participation
995.2
Damage / min
12,278g
490.1 gold / min
31
10 placed · 2 cleared
191
7.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatInappropriate#1504
Aurora · Top
1 / 10 / 8
60% KP
17,794
26% share
7,466g
142 CS · 5.7/m
Trunks#OTP
Lee Sin · Jungle
5 / 7 / 6
73.3% KP
15,015
21.9% share
9,870g
141 CS · 5.6/m
Criminal Mindset#EUNE
Galio · Mid
5 / 7 / 5
66.7% KP
17,918
26.1% share
11,031g
170 CS · 6.8/m
Anakin390#EUN
Samira · ADC
4 / 7 / 1
33.3% KP
14,171
20.7% share
10,879g
217 CS · 8.7/m
μώβαρος#パープル
Leona · Support
0 / 3 / 3
20% KP
3,634
5.3% share
6,155g
49 CS · 2/m
Red side
VictoryBitie#BITIE
Fizz · Top
10 / 3 / 5
44.1% KP
24,929
24.1% share
12,278g
191 CS · 7.6/m
Wolf Alvis#222
Taliyah · Jungle
12 / 2 / 5
50% KP
27,876
26.9% share
14,200g
236 CS · 9.4/m
iLfLaIPaula#EUNE
Trundle · Mid
8 / 6 / 1
26.5% KP
29,392
28.4% share
12,875g
189 CS · 7.5/m
Lulus feet#192
Yasuo · ADC
3 / 3 / 8
32.4% KP
16,093
15.5% share
11,313g
215 CS · 8.6/m
BELARUS#MILIO
Nami · Support
1 / 1 / 10
32.4% KP
5,338
5.2% share
7,010g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
