Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Flex · 148 days ago
11 / 9 / 10
K / D / A
40.4%
Kill participation
923.3
Damage / min
16,477g
443.7 gold / min
21
10 placed · 2 cleared
226
6.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKalemeon#EUNE
Smolder · Top
16 / 12 / 12
50.9% KP
50,775
31.6% share
18,927g
267 CS · 7.2/m
JackPotStoJoker#EUNE
Zac · Jungle
9 / 7 / 24
60% KP
24,368
15.2% share
18,077g
235 CS · 6.3/m
shadowenergy1#EUNE
Twisted Fate · Mid
10 / 14 / 11
38.2% KP
28,070
17.5% share
15,855g
181 CS · 4.9/m
paint#polly
Hwei · ADC
6 / 9 / 17
41.8% KP
30,285
18.9% share
17,400g
284 CS · 7.6/m
I fingerpaint#rnld
Ahri · Support
14 / 10 / 11
45.5% KP
27,146
16.9% share
14,810g
58 CS · 1.6/m
Red side
DefeatBitie#BITIE
Malphite · Top
11 / 9 / 10
40.4% KP
34,287
20.7% share
16,477g
226 CS · 6.1/m
Wolf Alvis#222
Shaco · Jungle
15 / 12 / 11
50% KP
39,093
23.6% share
16,855g
213 CS · 5.7/m
Scarlett#blrs
Mel · Mid
13 / 9 / 7
38.5% KP
34,321
20.7% share
15,748g
241 CS · 6.5/m
Lulus feet#192
Akshan · ADC
7 / 12 / 7
26.9% KP
25,785
15.6% share
13,434g
155 CS · 4.2/m
iLfLaIPaula#EUNE
Trundle · Support
6 / 13 / 15
40.4% KP
31,922
19.3% share
14,406g
119 CS · 3.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
