Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Defeat
Ranked Flex · 147 days ago
7 / 9 / 5
K / D / A
28.6%
Kill participation
932.5
Damage / min
11,897g
412.1 gold / min
14
10 placed · 1 cleared
202
7 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryyapapaTo62#EUNE
Jax · Top
8 / 2 / 4
27.9% KP
27,209
24.6% share
14,856g
255 CS · 8.8/m
EdoSan#tecar
Zaahen · Jungle
14 / 10 / 9
53.5% KP
28,781
26% share
14,498g
150 CS · 5.2/m
F9660579#BAN
Anivia · Mid
7 / 7 / 10
39.5% KP
23,141
20.9% share
10,746g
166 CS · 5.8/m
Scrimi#MAJOR
Smolder · ADC
9 / 12 / 9
41.9% KP
24,243
21.9% share
13,554g
196 CS · 6.8/m
chec#12321
Karma · Support
5 / 11 / 21
60.5% KP
7,420
6.7% share
10,166g
19 CS · 0.7/m
Red side
DefeatFatalis#2004
K'Sante · Top
3 / 5 / 1
9.5% KP
27,513
17.9% share
11,192g
248 CS · 8.6/m
Ivan#58252
Nunu & Willump · Jungle
4 / 7 / 11
35.7% KP
20,490
13.4% share
10,902g
177 CS · 6.1/m
Bitie#BITIE
Lux · Mid
7 / 9 / 5
28.6% KP
26,917
17.5% share
11,897g
202 CS · 7/m
gapujom mnie#gap
Draven · ADC
18 / 9 / 10
66.7% KP
52,032
33.9% share
17,571g
205 CS · 7.1/m
iLfLaIPaula#EUNE
Camille · Support
10 / 13 / 15
59.5% KP
26,530
17.3% share
11,543g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
