Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Flex · 147 days ago
9 / 8 / 2
K / D / A
52.4%
Kill participation
996.6
Damage / min
12,758g
475.2 gold / min
21
12 placed · 2 cleared
196
7.3 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypawel21savage#yamal
Cho'Gath · Top
3 / 4 / 9
31.6% KP
14,861
13.5% share
9,607g
196 CS · 7.3/m
kacper#kumir
Elise · Jungle
9 / 5 / 15
63.2% KP
22,289
20.2% share
13,127g
182 CS · 6.8/m
ßlσσdLust#Vlad
Vladimir · Mid
10 / 4 / 12
57.9% KP
28,267
25.7% share
13,028g
241 CS · 9/m
Zantes#EUNE
Ashe · ADC
14 / 3 / 14
73.7% KP
35,287
32.1% share
17,703g
251 CS · 9.3/m
SoKóŁ#FLEX
Seraphine · Support
2 / 5 / 27
76.3% KP
9,383
8.5% share
9,004g
43 CS · 1.6/m
Red side
Defeatgetapt#222
Renekton · Top
2 / 7 / 2
19% KP
16,872
17% share
9,077g
199 CS · 7.4/m
Slezy#SIAB
Karthus · Jungle
4 / 6 / 9
61.9% KP
29,937
30.2% share
13,803g
233 CS · 8.7/m
Bitie#BITIE
Mel · Mid
9 / 8 / 2
52.4% KP
26,760
27% share
12,758g
196 CS · 7.3/m
Fame#2424
Ezreal · ADC
6 / 8 / 3
42.9% KP
15,941
16.1% share
13,267g
231 CS · 8.6/m
xiaobaopyke#zz1
Blitzcrank · Support
0 / 9 / 14
66.7% KP
9,584
9.7% share
7,313g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
