Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Amumu
Victory
Ranked Flex · 147 days ago
5 / 16 / 30
K / D / A
66%
Kill participation
732
Damage / min
15,079g
314.1 gold / min
120
47 placed · 4 cleared
42
0.9 CS / min
Objective control
4
Dragons
3
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLulus feet#192
Renekton · Top
4 / 16 / 15
35.8% KP
53,084
19.5% share
16,853g
279 CS · 5.8/m
awwtism#awwww
Rengar · Jungle
13 / 14 / 12
47.2% KP
48,271
17.7% share
20,996g
313 CS · 6.5/m
Davangaelarie#3866
Ahri · Mid
5 / 6 / 11
30.2% KP
29,266
10.8% share
16,542g
287 CS · 6/m
iLfLaIPaula#EUNE
Karthus · ADC
26 / 7 / 14
75.5% KP
106,430
39.1% share
25,872g
353 CS · 7.4/m
Bitie#BITIE
Amumu · Support
5 / 16 / 30
66% KP
35,135
12.9% share
15,079g
42 CS · 0.9/m
Red side
DefeatTitanasNikos03#EUNE
Ornn · Top
14 / 3 / 21
60.3% KP
59,455
26.9% share
19,429g
255 CS · 5.3/m
Vukix#11103
Ambessa · Jungle
18 / 11 / 20
65.5% KP
63,773
28.9% share
22,152g
247 CS · 5.1/m
Ville Valo#1991
Viktor · Mid
12 / 9 / 18
51.7% KP
49,691
22.5% share
18,116g
276 CS · 5.8/m
MaSaZ z FiNaLeM#KON
Caitlyn · ADC
9 / 21 / 13
37.9% KP
27,651
12.5% share
18,154g
289 CS · 6/m
Papy#444
Yuumi · Support
5 / 9 / 39
75.9% KP
20,425
9.2% share
14,352g
15 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
