Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 146 days ago
8 / 9 / 9
K / D / A
51.5%
Kill participation
879.7
Damage / min
16,557g
434.6 gold / min
21
9 placed · 6 cleared
295
7.7 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNEMILOSRDNI#4200
Gangplank · Top
8 / 7 / 7
65.2% KP
47,655
30.4% share
22,614g
330 CS · 8.7/m
BeepBoopTier3#INDIA
Lillia · Jungle
2 / 9 / 14
69.6% KP
36,233
23.1% share
15,535g
327 CS · 8.6/m
Floating#wrath
Hwei · Mid
11 / 8 / 8
82.6% KP
46,212
29.5% share
15,286g
248 CS · 6.5/m
hauska#111
Senna · ADC
2 / 4 / 9
47.8% KP
19,028
12.1% share
14,584g
271 CS · 7.1/m
Eesti Talupoeg#EUNE
Alistar · Support
0 / 5 / 11
47.8% KP
7,484
4.8% share
8,783g
26 CS · 0.7/m
Red side
Victoryponger#IOIOI
Malphite · Top
3 / 3 / 7
30.3% KP
22,344
14.9% share
15,762g
318 CS · 8.3/m
Wieszczka#EUNE
Nocturne · Jungle
9 / 3 / 9
54.5% KP
19,834
13.2% share
17,833g
274 CS · 7.2/m
Bitie#BITIE
Sylas · Mid
8 / 9 / 9
51.5% KP
33,518
22.3% share
16,557g
295 CS · 7.7/m
drgd#2711
Jinx · ADC
11 / 3 / 11
66.7% KP
51,642
34.4% share
22,041g
360 CS · 9.4/m
ZenDaR#EUNE
Swain · Support
2 / 5 / 18
60.6% KP
22,922
15.3% share
12,224g
46 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
