Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Flex · 146 days ago
10 / 14 / 12
K / D / A
50%
Kill participation
1,298.1
Damage / min
17,491g
501.7 gold / min
34
9 placed · 5 cleared
232
6.7 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySoosen#0000
Olaf · Top
10 / 7 / 4
29.8% KP
28,903
18.1% share
17,091g
262 CS · 7.5/m
Ździrka#SZON
Diana · Jungle
10 / 7 / 6
34% KP
23,702
14.9% share
17,035g
240 CS · 6.9/m
Sad Cistko#EUNE
Yasuo · Mid
9 / 14 / 10
40.4% KP
34,566
21.7% share
13,145g
200 CS · 5.7/m
Thirty#EUNE
Jinx · ADC
15 / 10 / 13
59.6% KP
56,640
35.6% share
19,919g
283 CS · 8.1/m
DaoOfGaming#3328
Zilean · Support
3 / 6 / 31
72.3% KP
15,466
9.7% share
12,564g
52 CS · 1.5/m
Red side
DefeatJohn Helldiver#TWK
Mordekaiser · Top
6 / 8 / 4
22.7% KP
32,158
18.9% share
12,834g
216 CS · 6.2/m
EGIRL ΗUNTER#49085
Ekko · Jungle
21 / 7 / 3
54.5% KP
47,871
28.1% share
19,068g
247 CS · 7.1/m
KicsiEgon#EUNE
Viktor · Mid
6 / 7 / 10
36.4% KP
37,636
22.1% share
13,540g
237 CS · 6.8/m
Bitie#BITIE
Ashe · ADC
10 / 14 / 12
50% KP
45,262
26.5% share
17,491g
232 CS · 6.7/m
Scarlett#blrs
Milio · Support
1 / 11 / 20
47.7% KP
7,601
4.5% share
10,657g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
