Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 145 days ago
6 / 6 / 8
K / D / A
31.8%
Kill participation
503
Damage / min
11,500g
395.2 gold / min
49
3 placed · 11 cleared
188
6.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgapujom mnie#gap
Jayce · Top
11 / 11 / 7
64.3% KP
31,283
30.3% share
11,979g
123 CS · 4.2/m
Kokushibo#hold1
Nocturne · Jungle
6 / 7 / 8
50% KP
20,486
19.8% share
12,603g
207 CS · 7.1/m
pičus pičus#666
Ahri · Mid
6 / 7 / 6
42.9% KP
23,396
22.6% share
11,731g
211 CS · 7.3/m
TentioRapper#1312
Jinx · ADC
3 / 10 / 5
28.6% KP
10,260
9.9% share
10,621g
174 CS · 6/m
Calert#fiddl
Fiddlesticks · Support
2 / 9 / 10
42.9% KP
17,907
17.3% share
7,677g
31 CS · 1.1/m
Red side
VictoryStefanosAleksand#EUNE
Irelia · Top
10 / 9 / 2
27.3% KP
21,194
19.9% share
14,340g
244 CS · 8.4/m
Bitie#BITIE
Elise · Jungle
6 / 6 / 8
31.8% KP
14,637
13.7% share
11,500g
188 CS · 6.5/m
GASICIEL MILOSZ#RAND
Katarina · Mid
6 / 4 / 11
38.6% KP
20,567
19.3% share
13,119g
232 CS · 8/m
PROBLEMCHILD#MILAN
Varus · ADC
16 / 6 / 11
61.4% KP
28,792
27% share
18,769g
228 CS · 7.8/m
skibidi sigma XD#labub
Senna · Support
6 / 3 / 22
63.6% KP
21,570
20.2% share
12,661g
52 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
