Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 143 days ago
12 / 2 / 6
K / D / A
47.4%
Kill participation
1,051.8
Damage / min
15,291g
518.3 gold / min
25
2 placed · 2 cleared
207
7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBectosgous#EUNE
Fiora · Top
4 / 8 / 3
43.8% KP
25,197
27.9% share
12,421g
226 CS · 7.7/m
I Blöödgharm I#96969
Karthus · Jungle
4 / 7 / 7
68.8% KP
30,908
34.2% share
14,276g
285 CS · 9.7/m
Nacho The Cactus#RIVEN
Riven · Mid
8 / 7 / 3
68.8% KP
14,776
16.4% share
15,857g
234 CS · 7.9/m
AleEmotkaZostała#RMJ
Jhin · ADC
0 / 6 / 5
31.3% KP
14,116
15.6% share
12,127g
270 CS · 9.2/m
Rogrash#dudu
Karma · Support
0 / 10 / 7
43.8% KP
5,322
5.9% share
7,034g
23 CS · 0.8/m
Red side
VictoryJamppuJam#EUNE
Yorick · Top
8 / 5 / 0
21.1% KP
31,190
27.2% share
13,908g
255 CS · 8.6/m
Bitie#BITIE
Kayn · Jungle
12 / 2 / 6
47.4% KP
31,027
27.1% share
15,291g
207 CS · 7/m
Frank612#EUNE
Lissandra · Mid
6 / 3 / 12
47.4% KP
18,801
16.4% share
14,552g
270 CS · 9.2/m
LOW IQ SERVER XD#HAHA
Vayne · ADC
12 / 4 / 3
39.5% KP
28,840
25.1% share
16,788g
247 CS · 8.4/m
HalfAleko#AMMM
Lulu · Support
0 / 2 / 17
44.7% KP
4,819
4.2% share
8,676g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
