Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 142 days ago
10 / 5 / 14
K / D / A
61.5%
Kill participation
1,126.1
Damage / min
13,542g
445.5 gold / min
21
6 placed · 4 cleared
192
6.3 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAristotelhs#999
Fiora · Top
8 / 10 / 2
52.6% KP
24,946
24.6% share
11,866g
187 CS · 6.2/m
Stritzzz#TWTV
Nidalee · Jungle
2 / 5 / 9
57.9% KP
16,310
16.1% share
11,891g
197 CS · 6.5/m
Bob Says Hello#8888
Yasuo · Mid
2 / 11 / 9
57.9% KP
16,910
16.6% share
11,995g
265 CS · 8.7/m
XXTTCC#KTH
Kalista · ADC
7 / 7 / 2
47.4% KP
36,253
35.7% share
14,010g
267 CS · 8.8/m
Nelfie#thief
Soraka · Support
0 / 6 / 12
63.2% KP
7,163
7.1% share
8,267g
22 CS · 0.7/m
Red side
VictoryStefanosAleksand#EUNE
Volibear · Top
4 / 6 / 12
41% KP
21,641
16.1% share
12,751g
235 CS · 7.7/m
PesteDeVenetia#Clown
Kindred · Jungle
21 / 3 / 9
76.9% KP
46,459
34.6% share
18,959g
228 CS · 7.5/m
Bitie#BITIE
Malphite · Mid
10 / 5 / 14
61.5% KP
34,233
25.5% share
13,542g
192 CS · 6.3/m
auto auto death#0420
Ezreal · ADC
3 / 4 / 8
28.2% KP
24,201
18% share
13,955g
231 CS · 7.6/m
gorgx#EUNE
Janna · Support
1 / 1 / 26
69.2% KP
7,782
5.8% share
9,853g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
