Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 142 days ago
8 / 6 / 20
K / D / A
59.6%
Kill participation
996.2
Damage / min
16,846g
507.7 gold / min
25
4 placed · 2 cleared
266
8 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcrowdevil#EUNE
Skarner · Top
12 / 7 / 8
42.6% KP
34,681
17.8% share
14,624g
212 CS · 6.4/m
4anna#1234
Rek'Sai · Jungle
8 / 12 / 12
42.6% KP
24,854
12.8% share
13,023g
172 CS · 5.2/m
Clownpierce#2384
Nasus · Mid
12 / 8 / 13
53.2% KP
55,628
28.6% share
16,359g
217 CS · 6.5/m
Kaukas#EUNE
Karthus · ADC
12 / 11 / 16
59.6% KP
62,860
32.3% share
16,262g
235 CS · 7.1/m
jalmari1001#EUNE
Thresh · Support
3 / 9 / 28
66% KP
16,334
8.4% share
11,484g
20 CS · 0.6/m
Red side
VictoryAristotelhs#999
Fiora · Top
15 / 12 / 8
48.9% KP
43,400
23.3% share
17,869g
265 CS · 8/m
Bitie#BITIE
Kayn · Jungle
8 / 6 / 20
59.6% KP
33,056
17.8% share
16,846g
266 CS · 8/m
wooback int acc#000
Sylas · Mid
10 / 9 / 19
61.7% KP
53,431
28.7% share
15,100g
203 CS · 6.1/m
LOW IQ SERVER XD#HAHA
Zed · ADC
9 / 15 / 7
34% KP
30,791
16.6% share
14,220g
208 CS · 6.3/m
deme#xyz
Seraphine · Support
5 / 5 / 31
76.6% KP
25,356
13.6% share
12,774g
47 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
